The Fayetteville Observer: NAVEX Reveals New Data Showing Rising Reports and Complexity in 2026 Whistleblowing/Incident Management Report Webinar
NAVEX Reveals New Data Showing Rising Reports and Complexity in 2026 Whistleblowing/Incident Management Report Webinar
HTR Media: NAVEX Reveals New Data Showing Rising Reports and Complexity in 2026 Whistleblowing/Incident Management Report Webinar
I'm totally new to this and can't find a solution anywhere about this problem. I'm trying to select faces however it will not select the faces that I want.
I'm new to 3ds max as of today. I need to connect one side of this mesh to the other. How can I select vertices and create faces from them? Like this picture... Thanks for any and all help!
I'm wanting to face select both sides of this part to chamfer everything inside it, and deselect all the countersunk holes so it doesn't try to chamfer them again. Is there a way to do this or do I have to select each individual edge...
Is there a way to deselect edges from a face selection in chamfer ...
I have a Face Hosted family instance, if i delete the Host parent Element, the face based family instance gotI am looking for ilogic that would ideally be ran from the assembly edit environment and allow me to choose a face (maybe in the active sketch?) and then delete and/or trim all lines or geometry found outside of that face. I am looking for a quick way to do scribed lines. I have ilogic code that alr...
Is there any way through iLogic to select a part face and trim/delete ...
I get that "face for knurled grip" is one of them, but is that the "source face" or the "target face"? A quick explanation of how Replace Face works might help understand when it succeeds and when it fails. Here is a classic case for Replace: Here, I want to replace the top face of this truncate pyramid with that curvy face.
- There’s currently no way to create a face/surface like this based only from points. I’m guessing what you’re after is a 4-sided face which has straight edges connecting those 4 vertices? The easiest way to do this is probably to build some sketch lines connecting those points, then build a Patch or Loft surface based on those lines.
Hello all, As the title says; I've made a face based family. When I group that family with its host everything is fine. But when i make a copy of the group, the copy in the new group loses its host and in this case more importantly its elevation. Is there anyway to fix or avoid this? Without hav...
Hello! I have the following problem: I would like to align an object (the hemisphere in the figure) on top of a face of another object (the selected face in the figure). I tried with Align and Snap Tools but I could not reach my goal. Thanks so much!
The orientation in a face based family is based on the host, so if you place the family on a wall in the project then the plan presentation set in the family is the front elevation in the project. It is not that hard to figure out once you get used to it.
Hello, I've been using the Split face tool (looking like a little tv screen) to add some differents materials to some part of the ceiling. Now i want to edit that shape because the project changed but i can't select that "Face Split" anymore. How can i acheive that ? Or how do i delete what i've cr...
The reason for that error, is Face Profiling doesn't support bosses in the ID direction. I modified your Model override sketch to remove it, so you can see it generates when you do: I would go with Face Grooving like @a.laasW8M6T suggested. OR... use the new Groove Finishing toolpath, but with multiple passes, which also doesn't require any additional sketches to contain the toolpath: In ...
Make an offset plane from the face and choose 0 as the offset. The origin of any sketch created on that plane will be the centroid of the face. You can drop a sketch point there, and if necessary exit sketch and project that point back into another sketch with a more convenient coordinate system.
Is there an easy way to find the centre/centroid of a face?
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